MTL Motivators: Thinking Skills
In the "Thinking Skills" Motivators, you'll find some of the best quotes ever written about how to use your brain creatively. Find out why Penelope Fitzgerald thinks every thing is really a think; how Thomas Disch defines "creativity"; what Thomas Paine thought were the two classes of thought; how Charles Kettering says you can half-solve every problem; why Buckminster Fuller says that intuition is like cosmic fishing; why Lester Thurow says that the industries of the future will be based on brainpower; and what Edward de Bono says is the difference between intelligence and thinking. There are 100 slides in this collection. Use them to add a special touch of class on all your Thinking Skills training.
"Thinking Skills" Motivators: Our Favourite Quotes
The following set of quotes from this collection are some of our personal favourites. You can also use them in the "Hangman Quotes" game that we'll give you below.
1. "Curiosity is the wick in the candle of learning." (William Ward 1812 - 82)
2. "Wealth is the product of man’s capacity to think." (Ayn Rand)
3. "Minds are like parachutes: they only function when open." (Thomas Dewar 1864 - 1930)
4. "If you are seeking creative ideas, go out walking. Angels whisper to a man when he goes for a walk." (Raymond Inmon)
5. "We don't see things as they are, we see things as we are." (Anais Nin 1903 - 77)
"Thinking Skills" Motivators: "Hangman Quotes"
As well as using this selection of quotes to learn more about Thinking Skills, you can also use them in a team game called, "Hangman Quotes". Here's how to play it.
Divide the group into two equal teams. (If the group is an odd number, ask the odd-person-out to adjudicate.). First run through the MTL Thinking Skills Motivators and then print out some of the shorter quotes and hand them to each of the teams. Tell each team to pick one or two of the quotes. Toss to see who goes first. The first team then writes their quote up on a flipchart in hangman style. This means blanking out all of the letters of the quote, and writing spaces instead. The first player in the other team then has to guess what the quote is. If they guess correctly, they beat the hangman and win the game. If they don't guess correctly, the first team member has to suggest a letter and if it is in the quote, the letter is added to every space in the word. If it is not in the quote, the base of the hangman's scaffolding is drawn on the flipchart. The second player then takes their turn, first trying to guess the quote and then suggesting a letter. The game continues in this way with the hangman's scaffolding being drawn bit by bit until either the team guess the quote or fail when the scaffolding is complete and the figure hanged. The teams then swap sides and play the game again, the winner being the team that beats the hangman quickest.
You'll find that this game takes many people back to their childhood which adds to both the fun and the learning.
Price of this product: £5.97
This product can be downloaded directly from this site.